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Godot is quite good
It really, really is. That’s the post. So good in fact, I’m looking forward to porting all my old Unity projects to Godot.
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Have you heard of Godot?
The last few months have a been a huge mixed bag of things both Incident Dweezil centric, and that dreaded ‘IRL Centric’ Some of the good stuff was ‘Building out the piece colour matching Mini-Game’ as it’s own game to be released free to serve two goals; Other good stuff was a big improvement to…
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Thankfully Radio Silence = Lot’s of progress
Another DevLog delayed by being busy getting things done! New Items, New Rooms, Paths, Resident Evil readables homages & more!
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Flurry of progress!
Jumbo DevLog touching on the benefits of Playtesting, Lore-Friendly In-game hint systems, another list of things done, and a bunch of images!
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Rough week!
A short Devlog featuring a lumpy couch, a few more ways custom Editor/IDE smooths & speeds up dev, ‘Things I hope Folks Say’ and another misc list!
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Something old, something new.
Last weeks Devlog this week due to lot’s of progress and bit of a snag. Featuring a progress graph image (as is to be expected), a single CRT filter test image, and short musing on multi genres & world building.
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Homages, visuals, pie & shared experience!
A Devlog more image-heavy than usual, touching on homages, placeholders, player agency, and understanding progress with Pie!
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Just the Essentials. And Snacks.
A more wordy Dev Log, thinking about reasons to add Mechanices to the game, the progression, puzzle design, and how players perceive the flow.